Four challenges, four kinds of pressure

Classic: the edge of the board is dangerous. Plan turns before reaching the boundary and leave space to change direction.

No Walls: travel through one edge and reappear on the opposite side. The wrap can shorten a route, but it can also place the head beside a crowded lane, so check what is happening on the far side.

Obstacles: blocks occupy cells that would otherwise be open. Treat each block like a small wall and plan a way around it before entering a tight area.

Rush: the pace rises as you collect fruit. A route that was comfortable early can become hard to execute later, so reduce sharp changes and make decisions sooner.

Why each mode has its own leaderboard

A high score depends on the rules. Wrapping through an edge changes possible routes; obstacles remove open cells; Rush increases the pace over time. Mixing these results into one ranking would compare runs with different constraints.

For that reason, Classic, No Walls, Obstacles, and Rush each have a separate leaderboard. The ranking stays focused on the challenge selected for the run. Use the period filter to compare today, this week, this month, or all time.

What starting speed means

Choose Easy, Normal, or Hard before a run. Starting speed changes how quickly you need to react, and the selected speed is shown beside the saved score. All three starting speeds appear on the same challenge leaderboard, so the badge gives useful context when you compare results.

Rush is a separate challenge because its pace increases during the run. It is still grouped with other Rush scores, rather than being folded into Classic or another mode.

The board stays consistent

All four challenges use the same layout on a given device: 21 × 11 on desktop and 12 × 21 on a portrait phone. Cells stay square; walls, blocks, wraparound, and pace create the differences. The four leaderboards remain in place, and the larger phone grid can score up to 249 fruit points (237 in Obstacles mode).

If you are new, start with the controls guide, then try Classic on Normal. Players who want a route puzzle can try Obstacles; those who like fast execution can move on to Rush.

Choosing your next challenge

  • Choose Classic to practice clean turns and edge awareness.
  • Choose No Walls if you like planning around connected edges.
  • Choose Obstacles when you want to read gaps and detours.
  • Choose Rush when you want pressure to build over time.

Pick the rules you want to master, then use that challenge’s leaderboard to see how your best run compares.